Today I'm going to start preparing myself for the development of the level editor for Lacewing. For this task I needed an easy to use language (I don't want to get stuck for years with C++) that also has fairly complete set of bindings for a number of libraries and I was able to narrow my search down to 2 languages: Python and C#. Both languages have lots of bindings, are relatively simple to use and have a lots of people using them so that I know that I'm not alone if there's a problem that I can't solve on my own. However I'm not going to make another review or comparison of the languages or try to find a better one and as the title of the post already shows, I've decided to go with Python.
Well, whatever, today I'm going to start working with PyGTK and bindings to various other libraries (especially opengl). For the PyGTK part, I'll probably take a look at the PyGTK tutorial on zetcode.com .
zetcode.com is an awesome site, that deserves some credit and if you've never been there before and have some interest in working with various GUI toolkits and databases then make sure to check out the site. The author of the tutorials offers brief introductions to a variety of nice libraries.
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